AoeStats
← Chuckles19861

Arena

514164535Analyzed
4v4 RM · 2d ago on Oct 17, 2026· 56m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
877
+13
🇨🇴 Byzantines · Colombia
863
+14
🇺🇸 Poles · United States
801
+16
🇨🇱 Teutons · Chile
791
+17
vs
🇳🇱 Cumans · Netherlands
906
-18
🇩🇪 Persians · Germany
809
-15
🇲🇽 Hindustanis · Mexico
806
-15
🇺🇸 Portuguese · United States
741
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 1,775 11:12 18:35 32:17 ⛏ Fast Castle
30 1,666 10:10 18:01 32:49 ⛏ Fast Castle
27 1,498 10:55 16:47 42:45 ⛏ Fast Castle
25 1,397 10:24 16:26 32:34 ⛏ Fast Castle
22 1,256 10:16 14:42 29:29 ⛏ Fast Castle
18 1,037 10:55 20:43 34:23 ⛏ Fast Castle
17 948 11:16 18:07 38:43 ⛏ Fast Castle
9 508 14:50 19:52 36:02

Resources

Player Food Wood Gold Stone Spent Collected
41,890 26,795 25,665 3,750 98,100 111,867
41,500 29,530 16,690 3,200 90,920 101,235
31,805 24,880 25,800 2,150 84,635 88,501
32,215 23,715 17,440 3,305 76,675 90,987
29,715 10,425 27,070 2,420 69,630 93,157
19,770 17,600 12,705 1,580 51,655 65,143
16,230 16,440 7,775 2,900 43,345 63,955
10,400 11,604 5,170 1,500 28,674 37,655
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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