AoeStats
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Black Forest

506448745Analyzed
2v2 RM · 20d ago on Sep 13, 2026· 55m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
843
+15
🇨🇳 Britons · China
785
+17
🇺🇸 Franks · United States
817
-32
🇨🇭 Japanese · Switzerland
817
-32
Player eAPM Actions Feudal Castle Imperial Opening
25 1,359 12:16 22:33 32:57 ⚔ M@A into Skirms
23 1,271 13:07 22:22 35:42 ⚔ Drush into Towers FC
22 1,202 11:19 21:09 35:13 ⚔ M@A into Skirms
9 483 12:18 23:30 46:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,470 20,527 16,780 3,430 63,207 70,962
25,955 18,503 13,235 3,175 60,868 72,240
16,435 19,908 10,980 1,485 48,808 64,540
12,010 5,777 4,055 1,500 23,342 27,727
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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