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Arena

511893880Analyzed
4v4 RM · 12d ago on Oct 7, 2026· 34m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1238
+13
🇨🇴 Persians · Colombia
1220
+14
🇨🇦 Khmer · Canada
1216
+14
🇨🇳 Cumans · China
1188
+16
vs
🇺🇸 Bohemians · United States
1313
-19
🇺🇸 Slavs · United States
1281
-18
🇺🇸 Aztecs · United States
1144
-13
🇺🇸 Teutons · United States
969
-7
Player eAPM Actions Feudal Castle Imperial Opening
40 1,388 10:31 14:40 31:02 ⛏ Fast Castle
37 1,284 8:15 20:02 — ⛏ Fast Castle
36 1,232 10:04 12:47 25:29 ⛏ Fast Castle
35 1,196 10:39 14:31 — ⛏ Fast Castle
27 940 10:42 14:37 31:26 ⛏ Fast Castle
22 774 9:41 15:21 30:44 ⛏ Fast Castle
18 612 12:49 19:57 34:09 ⛏ Fast Castle
8 266 11:42 19:25 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,215 9,445 8,110 200 35,970 39,951
14,690 10,653 4,970 1,400 31,713 33,903
11,765 8,860 5,555 950 27,130 28,351
10,200 12,540 2,655 1,310 26,705 29,001
8,975 7,635 5,500 100 22,210 24,240
10,295 7,275 2,940 1,530 22,040 27,098
10,175 7,439 2,845 1,080 21,539 26,342
6,225 5,415 790 300 12,730 15,400
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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