AoeStats
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Coastal Forest

511607652Analyzed
4v4 RM · 15d ago on Oct 5, 2026· 45m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Saracens · United Kingdom
1021
+16
🇬🇧 Khmer · United Kingdom
1010
+17
🇬🇧 Slavs · United Kingdom
970
+18
🇬🇧 Cumans · United Kingdom
932
+20
vs
🇲🇽 Franks · Mexico
1032
-18
🇦🇷 Magyars · Argentina
1027
-18
🇩🇪 Mongols · Germany
1019
-18
🇩🇪 Burgundians · Germany
1004
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 1,652 12:09 20:11 35:14 ⛏ Fish Boom into Fire Galleys FC
28 1,257 11:52 17:19 32:59 ⛏ Fast Castle
26 1,187 11:24 16:40 32:21 ⛏ Fish Boom FC
25 1,123 10:03 19:10 37:42 ⛏ Fast Castle
19 856 12:07 16:51 — ⛏ Fast Castle
18 835 10:39 16:36 33:21 ⛏ Fish Boom FC
15 705 13:35 17:29 33:47 ⛏ Fast Castle
14 636 13:08 23:36 37:45 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,310 20,110 13,730 1,800 56,950 59,125
18,880 10,689 10,195 2,150 41,914 47,437
11,550 14,355 8,980 990 35,875 49,022
15,530 10,313 5,840 245 31,928 38,786
15,570 5,520 8,735 1,610 31,435 33,043
13,840 6,885 7,315 1,510 29,550 37,051
8,010 7,870 2,585 1,195 19,660 24,918
7,890 7,578 1,580 1,100 18,148 21,470
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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