AoeStats
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Baltic

511598607Analyzed
4v4 RM · 13d ago on Oct 5, 2026· 51m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Ethiopians · United Kingdom
1008
+13
🇬🇧 Berbers · United Kingdom
997
+13
🇬🇧 Slavs · United Kingdom
955
+15
🇬🇧 Armenians · United Kingdom
915
+17
vs
🇮🇹 Vikings · Italy
1045
-18
🇮🇹 Danes · Italy
993
-17
🇮🇹 Byzantines · Italy
889
-13
🇮🇹 Burgundians · Italy
820
-10
Player eAPM Actions Feudal Castle Imperial Opening
32 1,639 11:20 18:32 36:42 ⛏ Fish Boom FC
32 1,659 13:55 27:23 — ⚔ M@A into Fish Boom
30 1,526 11:21 17:27 33:52 ⛏ Fast Castle
21 1,084 12:46 30:12 — ⚔ Fish Boom into Skirms into Galleys into Fire Galleys
20 1,015 12:43 17:42 34:22 ⛏ Fish Boom FC
15 763 12:25 25:37 42:26 ⚔ Scout Rush
13 675 11:33 15:48 — ⛏ Fast Castle
12 601 12:06 22:09 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,875 21,070 7,680 3,630 52,255 57,596
10,250 14,198 11,625 970 37,043 50,897
16,600 7,570 10,885 1,400 36,455 42,580
10,200 13,122 10,255 1,850 35,427 42,056
12,230 13,761 4,670 2,245 32,906 33,632
13,460 8,431 5,000 850 27,741 29,592
11,265 8,490 2,700 370 22,825 24,242
9,195 6,540 4,135 2,400 22,270 26,921
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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