AoeStats
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Coastal Forest

511352250Analyzed
4v4 RM · 14d ago on Oct 4, 2026· 53m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Mongols · United Kingdom
1011
+12
🇬🇧 Franks · United Kingdom
983
+13
🇬🇧 Slavs · United Kingdom
939
+15
🇬🇧 Japanese · United Kingdom
908
+16
vs
🇳🇱 Varangians · Netherlands
976
-16
🇨🇳 Teutons · China
907
-14
🇳🇱 Britons · Netherlands
887
-13
🇬🇧 Khitans · United Kingdom
881
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,949 10:33 18:34 37:03 ⛏ Fast Castle
29 1,537 11:11 15:48 35:44 ⛏ Fish Boom FC
29 1,536 11:39 27:03 48:12
18 941 10:43 24:57 42:38 ⚔ Scout Rush
15 779 10:01 21:27 40:04 ⚔ Archer Rush
15 798 10:00 17:13 39:25 ⛏ Fast Castle
15 798 13:14 20:55 34:51 ⛏ Fish Boom FC
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
14,335 16,659 11,410 3,130 45,534 64,177
17,050 10,030 10,190 2,515 39,785 50,202
16,810 11,465 9,610 1,720 39,605 48,503
16,485 8,075 12,945 890 38,395 46,202
12,280 16,240 5,460 3,415 37,395 45,554
15,865 6,315 7,000 2,150 31,330 37,301
10,625 10,530 8,405 970 30,530 35,519
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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