AoeStats
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Arena

512912980Analyzed
4v4 RM · 10d ago on Oct 11, 2026· 32m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1707
+22
🇨🇳 Mongols · China
1596
+17
🇸🇬 Poles · Singapore
1556
+18
🇨🇳 Sicilians · China
1541
+19
vs
🇰🇿 Bengalis · Kazakhstan
1706
-20
🇨🇳 Huns · China
1645
-18
🇮🇹 Bohemians · Italy
1631
-17
🇨🇳 Saracens · China
1481
-11
Player eAPM Actions Feudal Castle Imperial Opening
62 2,005 9:23 13:11 30:44 ⛏ Fast Castle
49 1,611 10:24 14:29 — ⛏ Fast Castle
49 1,606 10:47 14:30 27:50 ⛏ Fast Castle
46 1,497 11:07 15:13 — ⛏ Fast Castle
42 1,370 11:21 14:53 28:09 ⛏ Fast Castle
31 1,018 10:11 14:34 — ⛏ Fast Castle
29 959 10:43 14:33 31:33 ⛏ Fast Castle
26 832 10:24 14:26 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,555 14,175 11,520 1,100 48,350 51,135
19,655 10,705 7,315 1,740 39,415 44,023
14,425 11,645 5,220 2,355 33,645 39,120
12,310 7,170 6,030 200 25,710 26,863
11,085 7,420 3,065 1,600 23,170 31,986
8,540 6,230 1,945 2,200 18,915 20,063
7,395 4,760 3,120 1,515 16,790 18,330
7,635 4,880 1,210 1,300 15,025 17,227
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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