AoeStats
← JavierU

Black Forest

514667282Analyzed
2v2 RM · 18d ago on Oct 18, 2026· 38m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Sicilians · Türkiye
934
+15
🇪🇸 Turks · Spain
918
+15
vs
🇩🇪 Teutons · Germany
910
-15
🇩🇪 Persians · Germany
910
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 1,535 11:51 20:31 25:38 ◆ FC into Fast Imp
17 655 15:09 27:09 — ⛏ Fish Boom FC
13 480 10:54 18:52 31:56 ⛏ Fast Castle
12 446 17:13 27:23 — ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
11,040 9,980 6,765 1,640 29,425 39,008
12,180 8,087 7,340 415 28,022 29,202
9,715 8,360 2,645 1,130 21,850 27,861
9,010 6,381 1,505 1,675 18,571 23,658
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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