AoeStats
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Yucatan

512989625Analyzed
3v3 RM · 7d ago on Oct 11, 2026· 66m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Huns · Slovakia
1051
+13
🇸🇰 Spanish · Slovakia
1047
+13
🇸🇰 Mongols · Slovakia
1001
+15
vs
🇦🇹 Franks · Austria
1033
-15
🇨🇭 Ethiopians · Switzerland
978
-14
🇦🇹 Slavs · Austria
946
-12
Player eAPM Actions Feudal Castle Imperial Opening
23 1,503 11:30 17:30 34:24 ⚔ Archer Rush
23 1,507 12:13 19:56 40:03 ⚔ M@A FC
22 1,467 12:06 19:45 39:54 ⚔ Scout Rush
21 1,377 13:22 19:22 49:58 ⛏ Fast Castle
20 1,336 11:57 17:04 43:22 ⛏ Fish Boom FC
18 1,173 11:58 21:34 37:17 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,490 18,044 14,450 5,180 69,164 79,048
23,900 24,435 9,280 1,900 59,515 74,033
24,700 15,161 12,635 3,510 56,006 69,157
21,175 11,733 15,315 3,085 51,308 76,485
23,425 7,915 18,285 955 50,580 55,982
14,015 10,975 3,980 1,170 30,140 30,940
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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