AoeStats
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MegaRandom

513531929Analyzed
3v3 RM · 3d ago on Oct 14, 2026· 77m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
1086
+14
🇦🇷 Malians · Argentina
1053
+15
🇦🇷 Portuguese · Argentina
979
+18
vs
🇺🇸 Berbers · United States
1058
-17
🇺🇸 Burgundians · United States
1057
-17
🇺🇸 Mongols · United States
972
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 3,110 10:22 17:34 43:23 ⛏ Fast Castle
29 2,215 11:47 17:46 44:50 ⛏ Fast Castle
26 2,000 12:49 17:04 36:47 ⛏ Fast Castle
24 1,889 12:21 20:21 40:00 ⛏ Fast Castle
23 1,758 11:32 20:46 44:17 ⚔ Archer Rush
18 1,354 13:07 20:31 41:35

Resources

Player Food Wood Gold Stone Spent Collected
39,235 24,038 37,310 2,800 103,383 118,412
42,445 27,880 22,500 4,930 97,755 108,485
30,860 39,800 21,230 3,050 94,940 111,553
44,465 13,105 30,090 2,150 89,810 108,902
19,250 34,165 23,145 7,980 84,540 94,591
24,580 26,665 10,355 3,170 64,770 84,413
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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