AoeStats
← Carpinchoherido

Arabia

513529649Analyzed
3v3 RM · 3d ago on Oct 14, 2026· 18m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Celts · Argentina
1073
+13
🇦🇷 Lithuanians · Argentina
1039
+14
🇦🇷 Maya · Argentina
962
+17
vs
🇨🇱 Celts · Chile
1004
-15
🇨🇱 Ethiopians · Chile
994
-15
🇦🇷 Lithuanians · Argentina
979
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 1,022 10:01 — — ⚔ M@A into Scouts into Skirms
44 814 11:05 — — ⚔ M@A into Archers
25 456 11:46 15:42 — ⛏ Fast Castle
19 352 9:37 — — ⚔ Archer Rush
19 357 11:32 — — ⚔ Archer Rush
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,805 2,680 995 90 7,570 8,126
2,780 2,901 475 200 6,356 6,209
3,130 2,832 170 0 6,132 6,761
2,500 2,190 770 0 5,460 5,972
2,420 1,825 510 0 4,755 5,340
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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