AoeStats
← Carpinchoherido

Arabia

513520557Analyzed
2v2 RM · 3d ago on Oct 14, 2026· 78m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Varangians · Chile
1039
+15
🇨🇱 Chinese · Chile
1002
+17
vs
🇦🇷 Teutons · Argentina
1057
-18
🇦🇷 Mongols · Argentina
976
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 2,710 9:59 22:40 46:19 ⚔ Scout Rush
33 2,569 10:42 23:02 44:37 ⚔ Scouts FC into Skirms
31 2,435 9:10 27:01 45:42 ⚔ Tower Rush
24 1,901 11:00 23:24 36:38 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
41,735 32,949 25,145 2,500 102,329 109,234
48,985 23,440 19,180 2,800 94,405 96,259
28,715 33,921 11,140 3,400 77,176 87,590
24,390 23,495 11,605 3,145 62,635 72,859
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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