AoeStats
← Carpinchoherido

Arabia

513508730Analyzed
2v2 RM · 3d ago on Oct 14, 2026· 61m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Celts · Argentina
1057
+16
🇦🇷 Teutons · Argentina
1041
+16
vs
🇲🇽 Inca · Mexico
1109
-18
🇦🇷 Byzantines · Argentina
991
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 2,502 10:00 23:58 40:29 ⚔ M@A into Skirms
36 2,197 10:59 27:03 47:24 ⚔ Archers into Skirms
31 1,895 10:22 23:32 43:02 ⚔ Towers FC
30 1,818 10:39 26:16 50:58

Resources

Player Food Wood Gold Stone Spent Collected
29,270 19,206 13,420 5,570 67,466 71,141
29,085 11,147 16,510 2,400 59,142 69,671
25,060 16,509 13,870 3,030 58,469 61,786
14,905 10,589 5,235 3,365 34,094 35,847
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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