AoeStats
← Carpinchoherido

Arena

513480131Analyzed
2v2 RM · 3d ago on Oct 13, 2026· 53m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
1030
+16
🇺🇸 Bohemians · United States
1022
+16
vs
🇦🇷 Aztecs · Argentina
1058
-17
🇦🇷 Maya · Argentina
991
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 2,186 11:09 14:54 28:12 ⛏ Fast Castle
35 1,867 11:43 15:15 31:49 ⛏ Fast Castle
35 1,873 9:49 14:13 24:34 ⛏ Fast Castle
28 1,506 11:51 16:05 35:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,960 24,200 22,020 4,200 84,380 88,462
28,165 25,725 9,080 1,625 64,595 82,002
24,895 16,775 16,855 4,755 63,280 79,245
23,400 14,600 18,140 4,100 60,240 66,532
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.