AoeStats
← Carpinchoherido

Arabia

513033783Analyzed
3v3 RM · 5d ago on Oct 11, 2026· 53m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bulgarians · Argentina
1028
+17
🇦🇷 Portuguese · Argentina
1027
+17
🇦🇷 Vietnamese · Argentina
972
+19
vs
🇨🇴 Saracens · Colombia
1067
-18
🇪🇸 Vietnamese · Spain
1046
-18
🇺🇸 Goths · United States
1027
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 1,888 10:12 23:41 50:56 ⚔ Skirms into Scouts
29 1,552 10:12 21:02 — ⚔ Archer Rush
24 1,287 11:27 16:02 34:31 ⛏ Fast Castle
23 1,203 10:53 23:44 43:48 ⚔ Archer Rush
17 922 9:19 21:29 43:40 ⚔ Skirmisher Rush
15 785 10:22 22:00 42:36 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,835 14,190 17,640 2,745 66,410 68,413
26,175 20,102 8,770 2,950 57,997 59,026
25,895 10,328 13,745 3,705 53,673 67,403
22,030 20,330 7,450 2,680 52,490 56,077
13,300 13,203 8,220 2,205 36,928 37,749
13,335 10,034 2,700 1,435 27,504 28,849
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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