AoeStats
← Carpinchoherido

Yucatan

513028079Analyzed
3v3 RM · 4d ago on Oct 11, 2026· 41m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
1058
+15
🇦🇷 Maya · Argentina
1025
+16
🇳🇱 Mongols · Netherlands
986
+18
vs
🇦🇷 Bulgarians · Argentina
1045
-17
🇦🇷 Turks · Argentina
1044
-17
🇦🇷 Vietnamese · Argentina
987
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,472 12:10 27:06 — ⚔ Archer Rush
35 1,434 12:00 15:57 38:39 ⛏ Fast Castle
32 1,320 10:05 23:36 39:27 ⚔ Drush into Skirms
26 1,077 14:23 19:48 37:37 ⛏ Fast Castle
23 930 11:11 23:48 38:47 ⚔ Archer Rush
18 726 9:26 21:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,395 11,336 7,315 1,600 34,646 46,997
15,905 9,781 6,190 2,395 34,271 45,755
16,970 10,638 4,895 1,650 34,153 38,034
14,035 6,564 6,320 4,200 31,119 33,226
10,175 8,680 6,160 1,745 26,760 29,388
9,050 10,190 4,885 1,460 25,585 29,384
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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