AoeStats
← Ragismo

African Clearing

511792113Analyzed
4v4 RM · 8d ago on Oct 6, 2026· 69m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
984
+15
🇪🇸 Mongols · Spain
966
+16
🇹🇼 Khmer · Taiwan
941
+17
🇩🇪 Chinese · Germany
927
+17
vs
🇯🇴 Burgundians · Jordan
998
-17
🇦🇺 Koreans · Australia
976
-17
🇸🇪 Spanish · Sweden
966
-17
🇩🇪 Britons · Germany
900
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 3,122 13:19 22:54 32:59 ⚔ Scout Rush
34 2,371 16:34 21:41 37:59 ⛏ Fish Boom FC
27 1,907 12:35 27:24 41:07
24 1,686 12:23 18:13 36:50 ⛏ Fast Castle
19 1,352 14:34 25:16 62:51 ⛏ Fast Castle
15 1,056 16:12 24:00 44:45
15 1,034 17:57 31:50 49:01 ⚔ Archers into Towers
14 952 14:37 20:01 44:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,600 20,013 30,170 950 107,733 126,943
43,025 29,345 24,155 4,200 100,725 109,723
45,485 25,540 22,140 3,340 96,505 101,626
36,780 25,690 13,395 3,730 79,595 88,841
23,460 22,496 12,940 4,105 63,001 71,740
14,365 23,611 20,625 1,800 60,401 91,552
19,670 15,355 8,610 1,800 45,435 47,070
15,515 20,400 4,680 3,310 43,905 45,851
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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