AoeStats
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Nomad

511863545Analyzed
2v2 RM · 11d ago on Oct 7, 2026· 70m 23s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Persians · Peru
1331
+14
🇵🇪 Britons · Peru
1322
+14
vs
🇺🇸 Persians · United States
1319
-15
🇦🇷 Bulgarians · Argentina
1259
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 3,261 12:15 17:53 42:13 ⚔ Fish Boom FC into Archers
43 3,009 12:51 22:27 39:18 ⚔ Fish Boom into Skirms
34 2,414 13:45 25:23 32:44 ⛏ Fish Boom into Galleys FC
21 1,459 14:44 23:22 36:29 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
26,825 22,119 19,650 3,940 72,534 88,167
24,230 24,398 18,185 5,500 72,313 75,734
20,995 25,869 13,540 6,900 67,304 102,148
17,215 13,286 7,615 4,515 42,631 47,444
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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