AoeStats
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Arena

511673451Analyzed
3v3 RM · 11d ago on Oct 6, 2026· 66m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Teutons · Canada
1025
+18
🇲🇽 Goths · Mexico
1012
+19
🇺🇸 Vietnamese · United States
1001
+19
vs
🇺🇸 Poles · United States
1126
-20
🇺🇸 Mongols · United States
1123
-21
🇺🇸 Varangians · United States
976
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 2,798 11:51 18:36 29:33 ⛏ Fast Castle
35 2,324 10:51 18:10 33:22 ⛏ Fast Castle
35 2,339 10:29 16:57 43:59 ⛏ Fast Castle
30 1,973 12:26 16:34 32:22 ⛏ Fast Castle
25 1,681 12:07 16:12 37:13 ⛏ Fast Castle
17 1,126 10:18 18:22 29:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,070 37,865 21,155 2,330 106,420 138,759
41,525 31,650 24,310 7,400 104,885 108,968
28,175 33,823 13,670 2,250 77,918 102,592
16,430 25,180 18,870 2,295 62,775 72,472
25,220 13,615 13,700 4,650 57,185 59,855
19,630 7,354 3,995 3,450 34,429 38,134
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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