AoeStats
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MegaRandom

515252872Analyzed
3v3 RM · 16d ago on Oct 21, 2026· 33m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Hindustanis · Spain
921
+8
🇪🇸 Burgundians · Spain
788
+13
🇪🇸 Mongols · Spain
763
+14
vs
🇬🇧 Franks · United Kingdom
740
-12
🇮🇹 Japanese · Italy
734
-12
🇮🇹 Byzantines · Italy
711
-11
Player eAPM Actions Feudal Castle Imperial Opening
35 1,174 8:20 24:47 — ⚔ Scouts into Archers
17 550 10:30 16:15 — ⛏ Fast Castle
15 491 12:33 19:23 — ⛏ Fast Castle
14 458 12:57 23:14 — ⚔ Towers into Archers
12 392 11:40 17:41 —
10 344 12:25 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,700 6,552 2,505 105 16,862 17,483
4,975 5,993 2,280 1,375 14,623 15,302
5,815 3,480 1,605 1,300 12,200 14,379
5,120 3,385 2,400 875 11,780 11,674
4,900 4,000 695 1,400 10,995 11,781
3,365 3,080 305 0 6,750 8,149
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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