AoeStats
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MegaRandom

515246335Analyzed
3v3 RM · 16d ago on Oct 21, 2026· 51m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Armenians · Sweden
887
+14
🇩🇪 Bulgarians · Germany
875
+14
🇨🇭 Slavs · Switzerland
864
+15
vs
🇪🇸 Bohemians · Spain
939
-18
🇪🇸 Burgundians · Spain
801
-13
🇪🇸 Mongols · Spain
775
-12
Player eAPM Actions Feudal Castle Imperial Opening
25 1,275 11:55 16:23 — ⚔ Drush FC
22 1,100 11:59 22:52 41:35
22 1,120 11:50 17:25 36:09 ⛏ Fast Castle
15 778 14:48 22:56 46:52 ⛏ Fast Castle
14 726 12:07 17:59 — ⛏ Fast Castle
12 623 11:25 26:21 36:59

Resources

Player Food Wood Gold Stone Spent Collected
19,260 11,268 6,260 1,500 38,288 51,329
15,295 9,304 7,970 1,400 33,969 36,253
16,040 4,250 5,550 1,070 26,910 27,586
11,775 6,790 5,600 1,400 25,565 30,347
7,190 6,340 2,030 700 16,260 18,017
5,380 4,902 2,105 300 12,687 13,155
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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