AoeStats
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Nomad

514519958Analyzed
4v4 RM · 7h ago on Oct 18, 2026· 6m 10s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Celts · China
797
+12
🇸🇰 Britons · Slovakia
778
+13
632
+19
🇨🇳 Lithuanians · China
629
+19
vs
🇨🇳 Teutons · China
773
-19
🇰🇭 Huns · Cambodia
708
-16
670
-14
🇮🇳 Mongols · India
666
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 202 — — —
28 170 — — —
25 156 — — —
24 146 — — —
22 134 — — —
19 119 — — —
15 92 — — —
13 79 — — —

Resources

Player Food Wood Gold Stone Spent Collected
950 325 50 100 1,425 794
500 700 0 100 1,300 616
350 575 50 200 1,175 300
750 275 0 100 1,125 677
550 425 50 100 1,125 531
450 475 50 100 1,075 356
300 275 0 100 675 175
400 125 0 0 525 270
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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