AoeStats
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Arabia

508342973Analyzed
3v3 RM · 25d ago on Sep 22, 2026· 36m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
836
+13
🇦🇷 Britons · Argentina
791
+15
🇦🇷 Spanish · Argentina
760
+16
vs
🇲🇽 Franks · Mexico
829
-44
🇮🇹 Jurchens · Italy
774
-15
🇲🇽 Bohemians · Mexico
708
-12
Player eAPM Actions Feudal Castle Imperial Opening
18 649 10:27 20:09 — ⛏ Fast Castle
18 658 12:10 30:00 — ⚔ Scout Rush
16 582 11:44 18:00 30:36 ⛏ Fast Castle
13 473 13:44 25:35 — ⚔ Scout Rush
10 369 12:30 19:13 — ⛏ Fast Castle
4 140 11:37 — —

Resources

Player Food Wood Gold Stone Spent Collected
10,325 7,150 5,575 1,800 24,850 25,991
8,810 8,410 1,420 1,015 19,655 22,479
9,540 5,485 2,720 1,600 19,345 22,747
8,335 5,662 1,665 1,000 16,662 19,672
7,100 4,689 2,465 850 15,104 20,257
2,625 1,540 90 0 4,255 4,905
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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