AoeStats
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Arena

508336737Analyzed
3v3 RM · 27d ago on Sep 22, 2026· 59m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Franks · Italy
780
+10
🇨🇦 Persians · Canada
759
+11
🇲🇽 Bohemians · Mexico
695
+13
vs
🇦🇷 Persians · Argentina
658
-12
🇦🇷 Franks · Argentina
645
-12
🇨🇱 Burmese · Chile
614
-10
Player eAPM Actions Feudal Castle Imperial Opening
28 1,691 11:44 19:52 — ⛏ Fast Castle
26 1,565 13:18 26:57 — ⚔ Drush
25 1,515 12:23 26:01 44:37
22 1,335 11:00 16:09 33:05 ⛏ Fast Castle
20 1,187 14:36 22:12 36:23 ⛏ Fast Castle
16 986 13:36 22:23 36:05

Resources

Player Food Wood Gold Stone Spent Collected
34,335 21,965 24,045 2,280 82,625 88,445
27,865 34,375 14,475 3,925 80,640 90,324
26,400 26,255 19,105 6,435 78,195 95,466
26,370 21,710 22,395 3,680 74,155 91,386
18,855 19,470 9,010 1,815 49,150 58,064
19,775 7,495 6,915 4,330 38,515 44,884
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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