AoeStats
← Froggy Freak

Nomad

507070959Analyzed
2v2 RM · 17d ago on Sep 16, 2026· 51m 27s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Ethiopians · Germany
1304
+16
🇩🇪 Burmese · Germany
1300
+17
🇨🇳 Saracens · China
1330
-17
🇩🇪 Armenians · Germany
1294
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 2,367 14:32 18:12 40:38 ⛏ Fish Boom into Galleys FC
37 1,891 13:10 20:05 39:25 ⛏ Fish Boom FC
34 1,744 15:18 20:53 43:24 ⛏ Fish Boom FC
26 1,342 13:15 21:17 39:57 ⚔ Fish Boom into M@A

Resources

Player Food Wood Gold Stone Spent Collected
23,245 20,615 13,385 2,555 59,800 64,307
13,425 23,693 17,790 2,905 57,813 61,673
28,395 14,332 6,475 1,800 51,002 54,701
14,480 15,045 4,580 1,600 35,705 38,951
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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