AoeStats
← Froggy Freak

Nomad

507063995Analyzed
2v2 RM · 17d ago on Sep 16, 2026· 54m 0s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Vikings · Vietnam
1310
+16
🇻🇳 Vietnamese · Vietnam
1310
+16
🇩🇪 Sicilians · Germany
1320
-16
🇩🇪 Jurchens · Germany
1316
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 2,031 13:28 20:19 41:18 ⛏ Fish Boom FC
33 1,776 15:03 28:38 — ⚔ Fish Boom into Fire Galleys into Towers FC
33 1,791 12:19 22:27 40:10 ⛏ Fish Boom into Fire Galleys FC
31 1,675 15:51 20:49 42:55 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,030 17,590 15,955 2,125 65,700 69,969
18,445 19,483 10,105 4,020 52,053 54,849
23,750 12,757 7,825 4,025 48,357 50,524
10,575 12,116 3,745 3,330 29,766 31,416
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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