AoeStats
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Coastal Forest

512087576Analyzed
4v4 RM · 9d ago on Oct 8, 2026· 48m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Poles · Mexico
1047
+14
🇲🇽 Vietnamese · Mexico
1013
+15
🇲🇽 Armenians · Mexico
948
+18
🇲🇽 Hindustanis · Mexico
891
+20
vs
🇦🇷 Vikings · Argentina
1011
-18
🇲🇽 Lithuanians · Mexico
1001
-17
🇨🇱 Khmer · Chile
992
-17
🇦🇷 Mongols · Argentina
944
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 2,322 11:17 15:32 31:42 ⛏ Fast Castle
29 1,420 10:59 20:40 37:20 ⛏ Fast Castle
27 1,310 10:38 21:33 39:05 ⚔ M@A into Archers
24 1,175 11:13 19:25 35:23 ⛏ Fish Boom FC
19 926 9:26 21:53 35:58 ⚔ Scout Rush
15 705 13:28 23:55 38:01 ⚔ M@A Rush
15 746 13:18 18:39 39:04 ⛏ Fast Castle
13 646 12:08 21:18 36:04 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
53,035 18,734 3,770 2,020 77,559 83,007
21,535 20,835 8,690 1,705 52,765 60,942
18,420 18,863 10,690 2,600 50,573 53,597
19,360 10,855 11,965 850 43,030 54,280
14,205 15,022 9,600 2,590 41,417 52,223
13,965 11,798 9,525 1,680 36,968 41,264
17,895 7,310 8,245 1,500 34,950 43,500
11,520 12,150 8,705 1,700 34,075 41,681
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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