AoeStats
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Black Forest

505972065Analyzed
4v4 RM · 1mo ago on Sep 11, 2026· 41m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1069
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954
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931
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vs
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🇬🇧 Franks · United Kingdom
728
-7
Player eAPM Actions Feudal Castle Imperial Opening
31 1,269 13:16 17:09 33:12 ⛏ Fast Castle
30 1,232 11:58 19:29 35:54 ⛏ Fast Castle
21 858 12:53 18:11 32:20 ⛏ Fish Boom FC
21 868 14:40 19:38 38:02 ⛏ Fast Castle
21 881 11:55 15:45 33:20 ⛏ Fast Castle
14 586 16:34 20:48 27:59 ⛏ Fast Castle
12 514 14:51 20:46 36:27 ⛏ Fast Castle
9 367 14:03 25:26 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,015 19,080 11,305 1,755 50,155 64,325
20,795 16,554 4,750 1,705 43,804 61,095
20,625 9,841 8,405 4,055 42,926 47,481
18,935 12,030 7,265 2,460 40,690 54,290
9,500 13,199 6,950 2,250 31,899 38,579
8,975 11,701 6,960 785 28,421 34,510
13,280 8,509 5,205 1,075 28,069 36,587
9,465 6,945 6,475 1,300 24,185 26,811
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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