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516532012Analyzed
4v4 RM · 9d ago on Oct 26, 2026· 60m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Lithuanians · Germany
1189
+17
🇺🇸 Varangians · United States
1170
+18
🇧🇪 Japanese · Belgium
1159
+18
🇫🇷 Persians · France
1137
+19
vs
🇨🇳 Celts · China
1244
-19
🇨🇳 Mongols · China
1215
-18
🇫🇮 Jurchens · Finland
1203
-18
🇺🇸 Danes · United States
1193
-17
Player eAPM Actions Feudal Castle Imperial Opening
49 2,944 10:14 20:58 36:49 ⚔ Archer Rush
47 2,823 10:55 15:21 33:55 ⛏ Fast Castle
41 2,502 10:40 14:54 34:00 ⛏ Fast Castle
41 2,470 9:27 14:08 41:15 ⛏ Fast Castle
39 2,359 11:42 17:42 40:35 ⛏ Fast Castle
34 2,074 10:55 15:27 32:33 ⛏ Fast Castle
28 1,681 11:04 24:53 40:41 ⚔ M@A FC
24 1,441 9:28 21:35 38:36 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
87,400 21,910 32,115 200 141,625 144,285
31,165 28,935 17,365 3,455 80,920 86,978
22,385 33,050 19,460 3,255 78,150 100,238
28,800 34,800 8,135 2,575 74,310 75,602
24,105 26,930 7,750 9,805 68,590 78,243
29,580 11,250 18,670 2,215 61,715 69,547
22,130 19,595 16,180 2,690 60,595 76,803
19,180 18,298 6,155 3,120 46,753 51,320
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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