AoeStats
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Oasis

513829666Analyzed
4v4 RM · 2d ago on Oct 15, 2026· 36m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Ethiopians · Türkiye
1210
+17
🇫🇷 Persians · France
1192
+18
🇺🇸 Jurchens · United States
1170
+18
🇩🇪 Saracens · Germany
1167
+19
vs
🇨🇳 Persians · China
1251
-19
🇨🇳 Ethiopians · China
1246
-19
🇭🇰 Danes · Hong Kong SAR China
1209
-17
🇨🇳 Hindustanis · China
1204
-17
Player eAPM Actions Feudal Castle Imperial Opening
73 2,628 9:28 23:16 — ⚔ Archers into Skirms
53 1,927 10:31 23:27 — ⚔ Archer Rush
32 1,169 11:38 15:02 32:15 ⛏ Fast Castle
30 1,084 10:46 14:48 27:24 ⛏ Fast Castle
29 1,050 8:52 23:24 — ⚔ Archers into Skirms
29 1,042 10:21 22:16 — ⚔ Scout Rush
21 773 10:55 14:50 — ⛏ Fast Castle
19 682 9:49 24:33 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,290 10,505 6,420 200 34,415 34,438
13,530 8,480 3,365 1,600 26,975 29,575
14,340 7,943 3,330 100 25,713 28,618
9,250 9,054 4,875 200 23,379 26,019
8,125 8,641 3,710 550 21,026 21,561
7,300 8,284 4,515 200 20,299 20,934
9,355 5,193 950 1,145 16,643 21,034
7,760 4,495 1,955 460 14,670 15,373
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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