AoeStats
← _xmorgan_

Yucatan

513318921Analyzed
3v3 RM · 7d ago on Oct 13, 2026· 50m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Mongols · Colombia
1196
+9
🇦🇷 Chinese · Argentina
1070
+14
🇻🇪 Spanish · Venezuela
1007
+16
vs
🇦🇷 Georgians · Argentina
1058
-14
🇨🇳 Hindustanis · China
1028
-13
🇨🇳 Mongols · China
994
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 2,436 10:33 17:12 33:09 ⛏ Fast Castle
46 2,321 11:47 19:40 35:58 ⛏ Fast Castle
43 2,175 8:22 20:32 34:48 ⚔ Scout Rush
41 2,099 11:02 19:11 35:50 ⛏ Fast Castle
27 1,370 10:27 16:11 38:45 ⛏ Fast Castle
15 785 13:41 17:57 37:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,235 32,770 23,975 5,500 84,480 90,581
28,065 19,105 11,930 6,960 66,060 76,003
21,335 21,927 10,790 3,140 57,192 69,867
19,420 18,765 9,005 3,675 50,865 62,537
20,405 12,671 7,120 3,430 43,626 52,266
14,205 13,350 2,875 1,735 32,165 36,718
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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