AoeStats
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Arena

511336365Analyzed
2v2 RM · 13d ago on Oct 4, 2026· 66m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Romans · India
1263
+13
🇮🇳 Malians · India
1232
+15
vs
🇩🇪 Saracens · Germany
1204
-14
🇩🇪 Byzantines · Germany
1204
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,678 10:35 14:26 32:49 ⛏ Fast Castle
28 1,873 10:19 14:38 34:25 ⛏ Fast Castle
26 1,727 10:02 14:14 32:43 ⛏ Fast Castle
24 1,624 10:28 15:08 28:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,120 35,020 21,700 4,850 101,690 112,152
42,530 27,970 22,175 5,815 98,490 105,037
47,985 18,611 27,860 3,455 97,911 100,824
39,155 18,890 16,570 2,845 77,460 85,099
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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