AoeStats
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Arabia

515493579Analyzed
1v1 RM · 15d ago on Oct 22, 2026· 54m 7s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Magyars · Hong Kong SAR China
1411
+15
vs
🇹🇼 Wei · Taiwan
1399
-15
Player eAPM Actions Feudal Castle Imperial Opening
71 3,839 8:57 21:54 41:16 ⚔ Scout Rush
61 3,301 10:25 22:07 36:50 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,420 25,921 14,315 3,540 75,196 79,722
21,740 19,740 17,505 3,350 62,335 68,077
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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