AoeStats
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Arena

512985524Analyzed
2v2 RM · 5d ago on Oct 11, 2026· 54m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Celts · Romania
1134
+14
1099
+14
vs
🇺🇾 Bohemians · Uruguay
1081
-14
🇺🇾 Varangians · Uruguay
1080
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 2,251 11:34 15:47 29:29 ⛏ Fast Castle
35 1,899 10:14 17:14 29:41 ⛏ Fast Castle
32 1,778 9:54 14:20 32:23 ⛏ Fast Castle
28 1,514 10:29 14:53 34:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,560 20,710 27,805 5,500 90,575 96,148
46,825 27,380 12,215 2,110 88,530 100,034
33,445 31,760 11,620 1,485 78,310 87,454
29,735 30,610 12,665 1,600 74,610 84,750
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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