AoeStats
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Arena

512978578Analyzed
2v2 RM · 7d ago on Oct 11, 2026· 34m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Bohemians · Uruguay
1068
+13
🇺🇾 Varangians · Uruguay
1067
+13
vs
🇳🇱 Gurjaras · Netherlands
1014
-13
🇳🇱 Vietnamese · Netherlands
997
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 976 11:30 15:56 — ⛏ Fast Castle
26 888 10:19 14:48 32:54 ⛏ Fast Castle
21 723 10:34 14:36 — ⛏ Fast Castle
17 594 13:31 17:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,085 11,440 4,290 920 26,735 27,960
11,665 7,985 1,025 1,010 21,685 22,439
9,370 6,340 4,880 125 20,715 22,368
5,230 5,640 1,975 770 13,615 15,006
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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