AoeStats
← lbalparda

Black Forest

512755791Analyzed
2v2 RM · 7d ago on Oct 10, 2026· 63m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
1074
+16
🇺🇸 Varangians · United States
1057
+16
vs
🇺🇾 Bohemians · Uruguay
1071
-16
🇺🇾 Varangians · Uruguay
1068
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 2,171 17:49 23:04 43:08 ⛏ Fast Castle
27 1,720 18:12 23:50 39:50
23 1,447 15:16 24:34 45:33 ⛏ Fast Castle
18 1,148 13:52 22:04 36:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,725 25,351 18,510 2,760 79,346 94,488
34,940 16,376 22,730 2,045 76,091 79,835
34,095 17,522 19,905 3,690 75,212 101,906
23,140 30,619 15,735 2,790 72,284 87,201
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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