AoeStats
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Arena

511011397Analyzed
2v2 RM · 1mo ago on Oct 3, 2026· 59m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Varangians · Uruguay
1081
+15
🇺🇾 Persians · Uruguay
1059
+16
vs
🇦🇷 Teutons · Argentina
1085
-16
🇦🇷 Britons · Argentina
1046
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 2,203 10:23 14:12 31:26 ⛏ Fast Castle
32 1,887 10:23 14:28 31:41 ⛏ Fast Castle
24 1,422 11:31 15:18 28:51 ⛏ Fast Castle
23 1,334 10:44 16:34 34:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,130 34,730 14,665 2,960 102,485 108,723
40,135 31,165 25,945 3,225 100,470 109,187
38,495 27,310 21,815 3,860 91,480 121,224
28,400 27,640 21,420 2,975 80,435 80,908
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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