AoeStats
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Black Forest

513468345Analyzed
2v2 RM · 4d ago on Oct 13, 2026· 107m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Khmer · Colombia
737
+16
🇨🇴 Bohemians · Colombia
729
+15
vs
🇮🇹 Bohemians · Italy
744
-16
🇮🇹 Huns · Italy
712
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 3,185 11:58 26:41 40:51 ⛏ Fast Castle
19 2,073 17:25 27:24 33:40 ⚔ Archers into Fast Imp
12 1,311 11:32 28:28 37:59
8 817 18:00 25:31 28:44 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
53,360 36,755 56,440 3,700 150,255 151,888
40,775 46,782 31,000 4,880 123,437 131,247
25,040 35,478 22,255 4,570 87,343 88,294
37,785 11,066 21,970 4,340 75,161 76,190
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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