AoeStats
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Pilgrims

508128175Analyzed
2v2 RM · 29d ago on Sep 21, 2026· 55m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Byzantines · Chile
934
+11
🇩🇪 Teutons · Germany
851
+15
vs
🇦🇷 Cumans · Argentina
839
-14
🇦🇷 Vikings · Argentina
807
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 1,885 13:27 19:26 34:24 ⛏ Fish Boom FC
15 820 15:20 42:57 — ⚔ Drush into Towers into Scouts
14 769 11:48 26:54 — ⛏ Fish Boom FC
8 438 — — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
23,895 28,438 20,140 3,320 75,793 86,933
8,890 9,306 1,430 1,700 21,326 23,461
4,635 6,952 1,905 1,950 15,442 16,851
1,050 2,660 310 300 4,320 6,015
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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