AoeStats
← seidl.christoph

QS Arena

503609340Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 35m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Dravidians · South Korea
1083
+12
🇦🇹 Slavs · Austria
1021
+15
🇨🇿 Bohemians · Czechia
917
+20
vs
🇬🇧 Japanese · United Kingdom
1027
-17
🇬🇧 Celts · United Kingdom
998
-16
🇺🇸 Teutons · United States
976
-15
Player eAPM Actions Feudal Castle Imperial Opening
64 2,274 8:40 15:37 — ⛏ Fast Castle
37 1,300 8:34 12:47 28:53 ⛏ Fast Castle
27 946 8:19 13:06 27:09 ⛏ Fast Castle
17 597 9:10 13:17 25:55 ⛏ Fast Castle
15 520 9:55 14:06 33:04 ⛏ Fast Castle
12 415 8:43 14:27 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,855 12,435 11,115 2,250 43,655 51,315
15,790 14,650 7,820 1,290 39,550 43,539
7,870 24,275 2,785 1,625 36,555 37,364
13,245 10,470 9,220 1,600 34,535 36,434
11,955 8,570 3,665 750 24,940 26,812
10,360 7,955 1,510 2,150 21,975 25,554
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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