AoeStats
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Arena

510020565Analyzed
4v4 RM · 5d ago on Sep 29, 2026· 32m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
1230
+14
🇺🇸 Italians · United States
1205
+15
🇺🇸 Slavs · United States
1200
+16
🇺🇸 Mongols · United States
1176
+17
🇦🇷 Italians · Argentina
1318
-21
🇲🇽 Varangians · Mexico
1207
-16
🇦🇷 Goths · Argentina
1206
-16
🇦🇷 Franks · Argentina
1031
-9
Player eAPM Actions Feudal Castle Imperial Opening
41 1,330 11:42 16:09 20:19 ◆ FC into Fast Imp
37 1,207 10:41 15:06 31:43 ⛏ Fast Castle
31 1,020 12:08 16:04 — ⛏ Fast Castle
30 977 10:38 14:55 — ⛏ Fast Castle
28 926 12:08 23:56 — ⛏ Fast Castle
26 835 10:07 14:59 29:38 ⛏ Fast Castle
25 815 10:43 14:29 — ⛏ Fast Castle
8 260 11:19 31:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,275 6,393 10,395 650 37,713 39,018
9,875 8,075 4,700 1,700 24,350 27,773
9,950 7,165 3,085 850 21,050 25,202
7,250 6,690 4,925 1,445 20,310 21,508
10,890 6,965 850 500 19,205 25,702
6,475 6,108 2,475 940 15,998 17,100
5,675 4,035 350 100 10,160 19,670
3,195 2,635 250 400 6,480 8,822
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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