AoeStats
← Dr Deleetus

Arena

511129490Analyzed
4v4 RM · 16d ago on Oct 3, 2026· 74m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
833
+14
🇬🇧 Portuguese · United Kingdom
816
+15
🇹🇷 Persians · Türkiye
816
+15
🇳🇱 Japanese · Netherlands
797
+15
vs
🇨🇱 Britons · Chile
802
-15
🇹🇷 Ethiopians · Türkiye
791
-15
🇧🇪 Mongols · Belgium
783
-15
🇲🇽 Magyars · Mexico
762
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 2,694 10:15 15:40 28:30 ⛏ Fast Castle
33 2,452 10:48 15:07 35:25 ⛏ Fast Castle
29 2,172 13:15 18:24 35:34 ⛏ Fast Castle
26 1,924 10:55 21:45 33:22 ⛏ Fast Castle
22 1,667 11:50 16:31 39:31 ⛏ Fast Castle
19 1,434 11:03 19:53 32:14 ⛏ Fast Castle
9 648 11:03 16:26 31:41 ⛏ Fast Castle
8 605 9:20 16:53 25:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,790 48,715 22,905 4,220 110,630 121,838
40,840 27,680 33,725 7,900 110,145 137,752
26,910 32,130 23,625 6,395 89,060 103,206
28,960 21,280 26,925 3,450 80,615 97,850
32,655 23,550 15,355 2,750 74,310 77,104
28,260 14,440 14,065 1,400 58,165 69,087
9,100 12,236 11,200 3,480 36,016 76,392
7,525 5,820 2,200 1,795 17,340 20,241
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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