AoeStats
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African Clearing

511552000Analyzed
2v2 RM · 14d ago on Oct 5, 2026· 35m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
1069
+15
🇨🇳 Byzantines · China
1051
+29
vs
🇸🇪 Spanish · Sweden
1057
-16
🇸🇪 Burgundians · Sweden
1041
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,461 15:56 19:31 — ⛏ Fast Castle
27 947 14:30 20:49 — ⛏ Fast Castle
19 675 13:38 18:10 — ⛏ Fast Castle
17 592 18:42 25:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,325 7,887 2,530 950 21,692 22,273
8,100 8,037 3,620 300 20,057 21,037
8,300 5,206 1,510 1,150 16,166 20,462
7,340 4,020 1,750 850 13,960 15,097
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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