AoeStats
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Arena

511449701Analyzed
3v3 RM · 13d ago on Oct 5, 2026· 62m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Goths · Argentina
870
+16
🇦🇷 Franks · Argentina
867
+16
🇪🇸 Italians · Spain
859
+46
vs
🇨🇴 Tatars · Colombia
933
-18
🇨🇴 Saracens · Colombia
854
-16
🇨🇴 Chinese · Colombia
842
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 2,683 10:26 15:29 32:38 ⛏ Fast Castle
32 2,016 10:01 14:48 31:10 ⛏ Fast Castle
27 1,703 11:07 15:20 31:19 ⛏ Fast Castle
23 1,442 11:25 15:30 32:23 ⛏ Fast Castle
16 1,014 10:44 16:48 31:53 ⛏ Fast Castle
8 507 13:51 25:00 45:50

Resources

Player Food Wood Gold Stone Spent Collected
36,630 38,895 15,270 3,300 94,095 118,467
52,095 21,740 10,560 3,560 87,955 102,601
29,870 35,550 16,445 2,200 84,065 106,822
42,010 21,940 14,545 2,915 81,410 100,310
25,030 21,450 16,625 2,150 65,255 76,173
11,750 15,185 8,260 3,100 38,295 44,622
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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