AoeStats
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Arena

511188797Analyzed
3v3 RM · 14d ago on Oct 4, 2026· 51m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Malians · Canada
939
+14
🇹🇼 Japanese · Taiwan
870
+17
🇺🇸 Bulgarians · United States
832
+18
vs
🇨🇴 Vietnamese · Colombia
954
-19
🇨🇴 Saracens · Colombia
865
-15
🇨🇴 Chinese · Colombia
851
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,847 11:24 19:09 33:15 ⛏ Fast Castle
35 1,815 10:27 15:16 36:04 ⛏ Fast Castle
26 1,363 12:41 19:08 33:51 ⛏ Fast Castle
24 1,212 11:41 15:48 34:24 ⛏ Fast Castle
16 833 13:52 27:08 46:56 ⚔ Drush
4 216 10:56 25:20 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,475 22,440 14,945 5,495 68,355 79,381
22,805 11,820 12,010 2,900 49,535 58,948
13,845 14,305 10,410 1,505 40,065 49,822
17,525 8,645 9,325 1,500 36,995 39,576
17,480 10,690 6,620 850 35,640 40,814
4,400 4,018 835 1,035 10,288 11,690
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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