AoeStats
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Arena

514547786Analyzed
4v4 RM · 2d ago on Oct 18, 2026· 48m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Spanish · Türkiye
679
+12
🇩🇪 Khmer · Germany
594
+15
🇹🇷 Huns · Türkiye
586
+16
🇺🇸 Saxons · United States
542
+18
vs
🇧🇷 Franks · Brazil
623
-17
🇨🇳 Khmer · China
600
-16
🇺🇸 Bohemians · United States
551
-14
🇮🇳 Slavs · India
550
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,805 10:27 20:47 40:19 ⛏ Fast Castle
27 1,319 12:45 26:35 41:16 ⚔ Archer Rush
15 721 13:59 21:08 37:00 ⛏ Fast Castle
15 699 14:29 18:52 34:59 ⛏ Fast Castle
15 710 11:03 17:22 35:06 ⛏ Fast Castle
13 634 10:55 23:11 42:22 ⚔ Skirmisher Rush
10 494 10:07 19:13 30:19 ⛏ Fast Castle
10 460 17:10 — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
21,330 13,720 12,755 1,500 49,305 51,947
22,165 12,470 13,115 1,500 49,250 55,087
21,765 10,025 11,770 2,800 46,360 59,343
13,475 15,530 7,220 1,600 37,825 46,697
16,510 13,350 6,315 1,600 37,775 43,890
12,790 12,840 7,715 1,290 34,635 40,629
11,700 9,050 2,835 2,450 26,035 45,947
2,830 2,155 310 375 5,670 8,162
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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