AoeStats
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Baltic

511660109Analyzed
4v4 RM · 12d ago on Oct 6, 2026· 7m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Britons · Brazil
811
+14
🇦🇷 Japanese · Argentina
784
+15
🇦🇷 Spanish · Argentina
769
+16
🇧🇷 Poles · Brazil
763
+16
vs
🇨🇱 Bengalis · Chile
812
-17
🇲🇽 Persians · Mexico
810
-17
🇨🇦 Magyars · Canada
801
-34
🇨🇱 Georgians · Chile
659
-11
Player eAPM Actions Feudal Castle Imperial Opening
29 209 — — —
26 183 — — —
22 159 — — —
16 112 — — —
14 100 — — —
14 96 — — —
14 102 — — —
6 43 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,150 275 50 0 1,475 1,250
950 325 0 0 1,275 1,323
950 225 0 0 1,175 1,319
1,000 150 0 0 1,150 1,605
650 150 50 0 850 1,095
650 125 50 0 825 1,025
600 50 50 0 700 733
400 75 0 0 475 712
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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