AoeStats
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Coastal Forest

511444346Analyzed
4v4 RM · 14d ago on Oct 5, 2026· 71m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Magyars · Mexico
846
+17
🇲🇽 Persians · Mexico
803
+19
🇺🇸 Italians · United States
794
+19
🇺🇸 Japanese · United States
786
+20
vs
🇨🇳 Georgians · China
966
-23
🇨🇳 Portuguese · China
880
-19
842
-18
🇦🇷 Vietnamese · Argentina
781
-15
Player eAPM Actions Feudal Castle Imperial Opening
57 4,051 9:50 18:23 37:29 ⛏ Fish Boom FC
42 3,004 13:56 20:35 33:10 ⛏ Fish Boom into Galleys into Fire Galleys FC
32 2,260 10:10 27:27 38:27 ⚔ Archer Rush
26 1,833 11:51 17:07 34:32 ⛏ Fast Castle
16 1,111 12:18 22:08 36:00 ⚔ Scout Rush
15 1,104 13:50 18:14 33:05 ⛏ Fish Boom FC
13 896 11:51 23:34 40:41 ⚔ Drush into Scouts into Archers
8 539 13:38 22:09 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
55,780 15,930 25,745 3,650 101,105 122,087
37,010 21,285 26,515 9,715 94,525 130,030
20,725 19,175 18,345 2,250 60,495 72,324
26,115 15,900 16,035 2,155 60,205 63,644
20,880 14,512 10,060 3,000 48,452 59,311
13,525 17,810 9,016 5,135 45,486 47,614
14,755 13,565 5,390 3,270 36,980 45,342
5,750 8,105 2,040 3,300 19,195 31,461
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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