AoeStats
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African Clearing

512452948Analyzed
4v4 RM · 4d ago on Oct 9, 2026· 56m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Japanese · Brazil
1460
+12
🇧🇷 Persians · Brazil
1458
+12
🇨🇿 Vietnamese · Czechia
1386
+15
🇨🇿 Spanish · Czechia
1166
+25
vs
🇧🇷 Muisca · Brazil
1421
-18
🇨🇳 Lithuanians · China
1384
-17
🇨🇳 Gurjaras · China
1357
-16
🇪🇸 Burgundians · Spain
1299
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 3,065 12:34 16:14 33:44 ⛏ Fast Castle
46 2,625 13:13 17:47 38:42 ⛏ Fast Castle
43 2,439 13:33 17:42 32:49 ⛏ Fish Boom FC
43 2,406 13:53 17:42 33:35 ⛏ Fast Castle
41 2,318 14:36 19:03 37:11 ⛏ Fast Castle
35 1,960 12:48 19:20 36:58 ⛏ Fast Castle
31 1,761 13:47 18:14 44:42
27 1,548 13:59 18:30 37:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,370 22,514 20,715 8,915 92,514 98,067
43,605 21,063 22,660 740 88,068 88,518
34,640 18,262 17,850 4,605 75,357 80,853
22,400 19,672 14,660 2,455 59,187 62,804
28,050 14,618 14,045 1,055 57,768 59,972
11,400 22,678 16,955 3,355 54,388 59,094
26,170 11,028 15,340 1,715 54,253 58,167
23,925 10,285 14,875 1,800 50,885 58,296
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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