AoeStats
← Hazike

Nomad

512433593Analyzed
4v4 RM · 4d ago on Oct 9, 2026· 45m 29s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bulgarians · Mexico
1411
+14
🇧🇷 Armenians · Brazil
1392
+15
🇨🇳 Magyars · China
1369
+16
🇸🇬 Mongols · Singapore
1337
+17
vs
1391
-17
🇨🇭 Lithuanians · Switzerland
1364
-15
🇺🇸 Spanish · United States
1364
-15
🇮🇳 Saxons · India
1354
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 2,702 13:13 29:37 — ⛏ Fish Boom into Fire Galleys into Galleys FC
42 1,895 13:06 16:52 34:22 ⛏ Fish Boom FC
39 1,790 14:37 18:45 38:47 ⛏ Fish Boom FC
36 1,626 13:25 22:37 35:26 ⛏ Fish Boom into Galleys FC
35 1,590 12:41 18:49 40:07 ⛏ Fish Boom FC
29 1,339 14:53 19:11 44:14 ⛏ Fish Boom FC
27 1,206 14:36 25:39 — ⛏ Fish Boom into Galleys FC
22 1,001 12:12 21:10 34:56 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
24,405 20,447 12,225 3,225 60,302 66,874
19,965 24,068 12,885 2,900 59,818 60,902
17,135 15,979 7,895 3,100 44,109 46,145
19,545 12,049 10,565 950 43,109 48,154
16,980 12,530 6,230 4,500 40,240 45,330
15,365 14,235 4,515 2,410 36,525 38,014
12,840 13,988 6,245 2,350 35,423 37,314
9,420 16,420 7,730 1,055 34,625 36,282
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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